Help Index → Use Cases
Choose the goal you want to accomplish. For the definition of a particular button, menu item or dialog option, follow the application-shaped reference instead. Every use case below has its own complete page.
Opening, saving, and protecting your data
- Open my existing NMS save and start editing.
- Find a save stored in a different folder or account.
- Understand which Auto or Manual save the app will load.
- Understand whether I’m editing my main game or expedition.
- Switch to another save without accidentally losing unsaved changes.
- Make a full backup before trying an edit.
- Save my changes back to the correct game file.
- Abandon unwanted edits and reload the saved data.
- Restore a full backup manually after an unsuccessful edit.
Working with Node View and Raw JSON
- Find the JSON that corresponds to something in the Node View.
- Find a particular name, item ID, or value in Raw JSON.
- Make a small JSON edit and update the Node View.
- Make densely formatted JSON easier to read.
- Copy a value or selected JSON text for use elsewhere.
- Export the loaded context’s JSON for inspection in another tool.
- Understand why the synchronization light and saved-data light disagree.
Working with bases
- Sort my bases by galaxy, system, and name.
- Keep my freighter base first when sorting.
- Arrange my bases in a custom order instead of the automatic sort order.
- Identify a base by its name, galaxy, system, and part count.
- Back up one particular base.
- Add a previously backed-up base to the loaded save.
- Copy a base record from one save into another using a base backup.
- Remove an unwanted base record.
- Remove several unwanted base records together.
Working with starships
- Upgrade one selected starship while leaving the others alone.
- Upgrade several starships in one operation.
- Understand what an upgrade will replace and what it will preserve.
- Understand how upgrading a Corvette differs from upgrading other ships.
- Interpret a result containing upgraded, unchanged, partially upgraded, and rejected ships.
- Distinguish an unoccupied ship slot from an unnamed ship.
- Remove an unwanted starship using the ship-specific deletion safeguards.
- Remove several unwanted starships without deleting my last occupied ship.
Working with inventories
- Gather resources from my carried inventories into one container.
- Give each item category its own destination container.
- Send several categories to the same destination.
- Organize only selected source inventories while leaving others untouched.
- Organize stationary storage instead of carried storage.
- Move selected categories while leaving other categories where they are.
- Use spare containers when the assigned destination fills up.
- Organize items without expanding any inventory’s capacity.
- Expand assigned destination inventories even when no items need moving.
- Review proposed inventory changes before applying them.
- Change my organization choices after reviewing, then generate a fresh review.
- Choose between Inventory Sorter and Inventory Organizer.
- Use Inventory Sorter to route categories directly into selected inventories.
- Back up one inventory’s contents.
- Replace an inventory’s items from a backup and understand what else changes.
- Reuse my remembered inventory-organization settings.
Working with teleport endpoints
When something does not behave as expected
- A right-click command is missing—find the correct node to click.
- Highlight In Text Box refuses to navigate to my node.
- My JSON will not synchronize—locate and correct the editing error.
- Saving or another operation is blocked by unsynchronized text.
- A save slot is missing, unreadable, or cannot be loaded.
- An inventory destination fills up and some items stay behind.
- An operation reports completion, but I need to check what actually changed.
- Recover safely after an error without overwriting the backup or save I need.