BBB NMS Save File Manipulator — Help

Find and inspect a stored teleport endpoint.

Use case 50 · Working with teleport endpoints

Help Index → Working with teleport endpoints → Use case 50

Inspect a destination already recorded in the loaded context without changing the player’s location. An endpoint entry is saved data, not a live connection to that place.

Before you start

  1. Load the intended save and confirm whether its active context is Main or Expedition. Endpoints belong to that loaded context.
  2. Before any synchronization, Pretty Print or structured refresh, copy EACH pending Raw JSON pane to its own external file; syncing one tab can overwrite pending text in all others. If the tree does not reflect intended edits, use the deliberate recovery in cases54–56 rather than automatically rebuilding it.

Steps

  1. Open Teleport Endpoints and inspect the endpoint records beneath the outer array in Node View. Use the numbered record labels to distinguish entries, rather than treating a repeated name as unique. (control reference)
  2. Expand the intended record. Right-click it and use Toggle Expansion 2 Levels if needed; inspect its UniverseAddress and Position fields before deciding it is the destination you want. (control reference)
  3. Right-click the record or a particular field and choose Highlight In Text Box to inspect its corresponding Raw JSON line. Navigation selects a line; it does not rewrite the endpoint. (control reference)
  4. For a text search, right-click Raw JSON and choose Search Text. Search for a known name or value and inspect the surrounding record. At End of Search, acknowledge it, Close Search Dialog, reposition the editor cursor, then reopen Search Text; search does not automatically wrap. (control reference)

Expected result

  1. The selected record’s stored address and coordinates are available for inspection. Expanding, searching and highlighting do not relocate the player.
  2. Copy This Node’s Text copies its visible label only; select actual Raw JSON text if you need the recorded values.

What changes, and when to save

Inspection needs no File → Save. Typing or pasting in Raw JSON is an edit and creates a separate synchronization and saving decision.

Check the result

  1. Match both the endpoint label and its address/position, particularly when names repeat. Confirm you have not chosen Set Player Location to this Endpoint while merely inspecting.

Important details and recovery

  1. A familiar label does not establish that the stored position is safe or current in the game.
  2. If highlighting refuses, follow its message and reconcile tree/text deliberately; do not change coordinates just to make navigation succeed.

Application controls used here

  1. Endpoint tree
  2. Highlight and inspect
  3. Search endpoint text